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No Choice

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Devlog

  • NoChoice 0.29
    January 28, 2023 by LandS Studio
    Gameplay: - Updated mechanics of using items; - Items have their own usage timer; - Can be activated/deactivated by hotkey; - After deactivation, the last value of the timer is saved; New items: - Glo... Continue reading
  • No Choice V0.28
    January 21, 2023 by LandS Studio
    UPD_0.28 FIX: - Fixed shooting failure after throwing an object; Character: - Added elements of body armor and helmet; - Added the ability to raise armor; - If the character has armor, when picking up... Continue reading
  • NoChoice v0.27
    January 19, 2023 by LandS Studio
    UPD_0.27 Gameplay: - The logic of applying radial damage has been changed; - The further from the epicenter of the explosion, the less damage the character receives; Character: - Added somersaults in... Continue reading
  • No Choice 0.26
    January 15, 2023 by LandS Studio
    1
    List of changes in version 0.26 Character: - The main mesh is divided into 2 parts (body + head); - Added two materials for head and body; Пользовательского интерфейса: - Ad... Continue reading
  • No Choice v0.25
    January 13, 2023 by LandS Studio
    1
    - Changed the principle of inflicting damage (direct and radial). - Added throwing items (while grenades). -Added shield. - Implemented grenade mechanics (throw, explosion, damage). - Lifting of throw... Continue reading
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